Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Cybernetics

Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. In most cases, cybernetics must be installed into the body by a trained surgeon—a process that takes 1 hour per level of the augmentation and the price of which is covered in the price of the cybernetic. Cybernetics are more than just machine implants: they are complex meldings of technology and the living host’s own organs. This allows them to be hardened against assaults that affect other technologies in ways robots and other entirely technological creatures can’t. Cybernetics are not subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Weapon Learning Subroutine

This module plugs directly into your cerebral cortex or other similar organ to grant skill with a specific type of weapon. When installed, select a weapon type (advanced melee weapons, grenades, heavy weapons, longarms, or sniper weapons) that you don't have proficiency in; this selection can't be changed without installing a different weapon learning subroutine. As a move action, you can mentally activate the subroutine to gain proficiency in the chosen weapon type for 1 hour. A weapon learning subroutine can be installed alongside a datajack, but no other brain augmentation. An advanced weapon learning subroutine also grants Weapon Specialization with the chosen weapon type for the duration. Once you've activated your weapon learning subroutine, you can't use it again until you've rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately.

Weapon Learning Subroutine, Advanced

Source Starfinder #49: A Light in the Dark pg. 54
Item Level 6; Price 4,000; System Brain


Weapon Learning Subroutine, Basic

Source Starfinder #49: A Light in the Dark pg. 54
Item Level 1; Price 125; System Brain